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seeding-planets/gui/game/energy_info/scripts/energy_info_3d.gd

38 lines
1.2 KiB
GDScript

@tool
extends Node3D
const BATTERY_SCENE = preload("res://gui/game/energy_info/battery_3d.tscn")
const BATTERY_SHIFT = Vector3(0,0,-1)
@export var max_energy : int = 0 : set = set_max_energy
@export var energy : int = 0 : set = set_energy
func _ready():
set_max_energy()
func set_max_energy(_max_energy : int = max_energy):
var old = max_energy
max_energy = _max_energy
if is_node_ready() and max_energy != len(%Batteries.get_children()):
for c in %Batteries.get_children():
c.queue_free()
for i in range(max_energy):
var new_battery := BATTERY_SCENE.instantiate() as Battery3d
%Batteries.add_child(new_battery)
new_battery.position = BATTERY_SHIFT * i
await get_tree().create_timer(0.1).timeout
set_energy()
func set_energy(_energy : int = energy):
energy = _energy
if is_node_ready():
var energy_count = 0
for battery in %Batteries.get_children():
if not battery.is_node_ready():
await battery.ready
if battery is Battery3d:
battery.powered = energy_count < energy
energy_count += 1