Files
seeding-planets/entities/player/inventory/scripts/items/fork.gd

59 lines
1.5 KiB
GDScript

extends Item
class_name Fork
const USE_INTERVAL = 0.15
func get_item_name() -> String:
return tr("FORK")
func get_description() -> String:
return tr("FORK_DESC_TEXT")
func get_icon() -> Texture2D:
return preload("res://common/icons/fork.svg")
func get_pointer() -> Texture2D:
return preload("res://gui/pointer/assets/cursors/pointer-fork.svg")
func get_item_type() -> ItemType:
return Item.ItemType.TOOL_ITEM
func snap_usage_to_grid():
return true
func get_energy_used() -> int:
return 1
func get_usage_zone_radius() -> int:
return 10
func get_usage_objects_affected(areas : Array[Area2D], zone : Player.ActionZone) -> Array[Area2D]:
areas = areas.filter(
func (a): return a is Plant and a.position.distance_to(zone.area.position) < 5
)
if len(areas) == 0:
return []
else:
return [areas[0]]
func use_text() -> String:
return tr("HARVEST")
func can_use(_player : Player, zone : Player.ActionZone) -> bool:
var areas = get_usage_objects_affected(zone.get_affected_areas(), zone)
if len(areas) > 0:
return true
return false
func use(player : Player, zone : Player.ActionZone) -> bool:
var has_plant = false
var areas = get_usage_objects_affected(zone.get_affected_areas(), zone)
if len(areas) > 0:
harvest(areas[0], player)
has_plant = true
return has_plant
func harvest(p : Plant, _player: Player):
AudioManager.play_sfx("Harvest")
p.harvest()