seeding-planets/common/inventory/scripts/items/package.gd

21 lines
449 B
GDScript

extends Item
class_name Package
@export var scene: PackedScene
func _init(_scene : PackedScene = null):
scene = _scene
func use_text() -> String:
return "Build " + name
func is_one_time_use():
return true
func can_use(player : Player, zone : Area2D) -> bool:
return player.planet.is_in_zone(zone.global_position)
func use(player : Player, zone : Area2D) -> bool:
player.planet.instantiate_entity(scene, zone.global_position)
return true