Files
seeding-planets/entities/plants/scripts/plant_mutation/solar_mutation.gd

34 lines
832 B
GDScript

extends PlantMutation
class_name SolarMutation
# Du coup on va probablement pas la mettre celle là
func get_icon() -> Texture:
return preload("res://common/icons/alert-triangle.svg")
func get_base_rarity() -> int:
return 1
func get_mutation_id() -> String:
return "SOLAR"
func get_mutation_name() -> String:
return tr("SOLAR")
func get_mutation_description() -> String:
return tr("SOLAR_EFFECT_TEXT").format({
"bonus_chance": get_bonus_chance(),
"bonus_energy": get_bonus_energy()
})
func _start_day_effect(plant: Plant):
var rng := RandomNumberGenerator.new()
if rng.randf() < get_bonus_chance():
plant.region.player.data.energy += get_bonus_energy()
func get_bonus_chance() -> float:
return 1 / (6 - min(level, 5))
func get_bonus_energy() -> int:
return 1