35 lines
707 B
GDScript
35 lines
707 B
GDScript
extends Scene
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class_name CaveScene
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@export var cave_room_seed = 0
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func _init(
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_crs : int = 0
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):
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cave_room_seed = _crs
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func get_scene_id() -> String:
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return "CRISTAL_CAVE"
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func get_scene_path() -> String:
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return "res://stages/3d_scenes/cave/cave.tscn"
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func is_mouse_captured() -> bool:
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return true
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func is_needed_to_be_announced() -> bool:
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return true
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func get_scene_title() -> String:
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return tr("CRISTAL_CAVE")
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func get_scene_icon() -> Texture:
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return preload("res://common/icons/cristal.svg")
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func _on_generated(generated_scene : Node):
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var cave : Cave = generated_scene as Cave
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cave.setup_room(cave_room_seed)
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func can_abandon() -> bool:
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return true
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