75 lines
2.2 KiB
GDScript
75 lines
2.2 KiB
GDScript
extends Node
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const SAVE_GAME_LOCATION = "res://stw_demo_save.tres"
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const SAVE_SETTINGS_LOCATION = "res://stw_settings.tres"
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var game_loaded = false
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signal game_data_updated(g : GameData)
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var game_data : GameData :
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set(v):
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game_data = v
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game_data_updated.emit(v)
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var settings_data : SettingsData
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func load_game_data() -> GameData:
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if ResourceLoader.exists(SAVE_GAME_LOCATION):
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game_loaded = true
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game_data = ResourceLoader.load(SAVE_GAME_LOCATION).duplicate_deep()
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else :
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game_data = GameData.new()
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save_game_data()
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return game_data
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func save_game_data():
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if game_data:
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ResourceSaver.save(game_data, SAVE_GAME_LOCATION)
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func load_settings_data() -> SettingsData:
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if ResourceLoader.exists(SAVE_SETTINGS_LOCATION):
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print("settings exists")
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settings_data = ResourceLoader.load(SAVE_SETTINGS_LOCATION).duplicate_deep()
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else :
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settings_data = SettingsData.new()
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save_settings()
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return settings_data
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func save_settings():
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if settings_data:
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ResourceSaver.save(settings_data, SAVE_SETTINGS_LOCATION)
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func restart_game_data():
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game_data = GameData.new()
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save_game_data()
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func _init():
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load_game_data()
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load_settings_data()
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update_language_settings()
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update_video_settings()
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settings_data.language_changed.connect(_on_settings_language_changed)
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settings_data.video_changed.connect(_on_settings_video_changed)
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func _on_settings_video_changed(s : SettingsData):
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update_video_settings(s)
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func _on_settings_language_changed(s : SettingsData):
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update_language_settings(s)
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func update_language_settings(s : SettingsData = settings_data):
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TranslationServer.set_locale(s.language)
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func update_video_settings(s : SettingsData = settings_data):
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN if s.full_screen else DisplayServer.WINDOW_MODE_WINDOWED)
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func update_inputs(s : SettingsData = settings_data):
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for i in range(len(s.input_remapped)):
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InputMap.action_erase_events(s.action_remapped[i])
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InputMap.action_add_event(s.action_remapped[i], s.input_remapped[i])
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print("Update %s action to %s" % [s.action_remapped[i], s.input_remapped[i].as_text()])
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