34 lines
680 B
GDScript
34 lines
680 B
GDScript
extends Scene
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class_name RegionScene
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@export var region_data : RegionData
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func _init(
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_rd : RegionData = null
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):
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region_data = _rd
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func get_scene_id() -> String:
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return "REGION"
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func get_scene_path() -> String:
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return "res://stages/terrain/region/region.tscn"
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func is_terrain_generated() -> bool:
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return true
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func is_needed_to_be_announced() -> bool:
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return true
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func get_scene_title() -> String:
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if region_data:
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return region_data.get_region_name()
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return ""
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func _on_generated(generated_scene : Node):
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var region : Region = generated_scene as Region
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region.finish_generation()
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func can_abandon() -> bool:
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return true
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