* Base Astra dev (pas terminée) * Réparation du bug du level up des mutations * Boost de la difficulté sur tous les modes * Increase backrooms distance et réparation du succès * Réparation de coquilles de textes et des logs qui ne s'affichent plus
34 lines
1.3 KiB
Plaintext
34 lines
1.3 KiB
Plaintext
[gd_resource type="ShaderMaterial" format=3 uid="uid://ukcnxnnsi8ki"]
|
|
|
|
[ext_resource type="Shader" uid="uid://ommmdxlamjs7" path="res://common/vfx/materials/shaders/pearlescent.gdshader" id="1_5mt8x"]
|
|
|
|
[sub_resource type="Gradient" id="Gradient_4ljrk"]
|
|
offsets = PackedFloat32Array(0.29918033, 0.65163934, 0.8729508)
|
|
colors = PackedColorArray(1, 0.6509804, 0.09019608, 1, 0.5058824, 0.7137255, 0.20392157, 1, 1, 0.6509804, 0.09019608, 1)
|
|
|
|
[sub_resource type="GradientTexture1D" id="GradientTexture1D_4ljrk"]
|
|
gradient = SubResource("Gradient_4ljrk")
|
|
|
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_hrhcu"]
|
|
noise_type = 0
|
|
frequency = 0.0179
|
|
fractal_octaves = 1
|
|
fractal_lacunarity = 1.0
|
|
fractal_ping_pong_strength = 0.0
|
|
|
|
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cy6g2"]
|
|
noise = SubResource("FastNoiseLite_hrhcu")
|
|
seamless = true
|
|
|
|
[resource]
|
|
render_priority = 0
|
|
shader = ExtResource("1_5mt8x")
|
|
shader_parameter/fresnel_power = 4.745
|
|
shader_parameter/interference_frequency = 3.54
|
|
shader_parameter/color_ramp = SubResource("GradientTexture1D_4ljrk")
|
|
shader_parameter/noise = SubResource("NoiseTexture2D_cy6g2")
|
|
shader_parameter/noise_speed = 0.01
|
|
shader_parameter/shift = Color(0.54509807, 0.1764706, 1, 1)
|
|
shader_parameter/fresnel_color = Color(0.5882353, 0.7019608, 0.85882354, 1)
|
|
shader_parameter/light_direction = Vector3(0, -1, 0)
|