Files
seeding-planets/entities/plants/resources/plant_parts/FlowerA1.tres
Altaezio cdb8926d88 Contours des plantes et collisions
* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
2026-03-21 12:32:56 +01:00

22 lines
899 B
Plaintext

[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://cowkewtw2lg4i"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_m6w7w"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_rmuvq"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_m6w7w"]
[sub_resource type="Resource" id="Resource_m6w7w"]
script = ExtResource("1_m6w7w")
position = Vector2(4, 13)
attach_types = Array[int]([2])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_m6w7w")
region = Rect2(1418, 523, 152, 145)
[resource]
resource_name = "FlowerA1"
script = ExtResource("2_rmuvq")
texture = SubResource("AtlasTexture_yh7e0")
type = 3
root = SubResource("Resource_m6w7w")