seeding-planets/entities/underground_loot/scripts/underground_loot.gd

52 lines
1.2 KiB
GDScript

extends InspectableEntity
class_name UndergroundLoot
const AREA_WIDTH = 20
const LOOTED_ITEM_RANDOM_RANGE = 100
const SPRITE_SCENE : PackedScene = preload("res://entities/underground_loot/underground_loot_sprite.tscn")
@export var loot : Array[Item]
var planet : Planet # mis à jour par la classe Planet
@onready var sprite_object: Node2D = generate_sprite()
@onready var collision_shape: CollisionShape2D = generate_collision_shape()
func _init(_planet = null):
planet = _planet
func inspected_text():
return "Buried Loot"
func generate_sprite() -> Node2D:
var object = SPRITE_SCENE.instantiate()
add_child(object)
return object
func generate_collision_shape() -> CollisionShape2D:
var collision = CollisionShape2D.new()
var shape = CircleShape2D.new()
shape.radius = AREA_WIDTH
collision.shape = shape
add_child(collision)
return collision
func dig():
for item in loot:
var item_object = planet.drop_item(item, global_position)
var tween : Tween = get_tree().create_tween()
tween.tween_property(
item_object,
"position",
Vector2(
item_object.position.x + randi()%LOOTED_ITEM_RANDOM_RANGE,
item_object.position.y + randi()%LOOTED_ITEM_RANDOM_RANGE
),
0.2
)
queue_free()