52 lines
1.2 KiB
GDScript
52 lines
1.2 KiB
GDScript
extends InspectableEntity
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class_name UndergroundLoot
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const AREA_WIDTH = 20
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const LOOTED_ITEM_RANDOM_RANGE = 100
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const SPRITE_SCENE : PackedScene = preload("res://entities/underground_loot/underground_loot_sprite.tscn")
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@export var loot : Array[Item]
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var planet : Planet # mis à jour par la classe Planet
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@onready var sprite_object: Node2D = generate_sprite()
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@onready var collision_shape: CollisionShape2D = generate_collision_shape()
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func _init(_planet = null):
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planet = _planet
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func inspected_text():
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return "Buried Loot"
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func generate_sprite() -> Node2D:
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var object = SPRITE_SCENE.instantiate()
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add_child(object)
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return object
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func generate_collision_shape() -> CollisionShape2D:
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var collision = CollisionShape2D.new()
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var shape = CircleShape2D.new()
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shape.radius = AREA_WIDTH
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collision.shape = shape
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add_child(collision)
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return collision
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func dig():
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for item in loot:
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var item_object = planet.drop_item(item, global_position)
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var tween : Tween = get_tree().create_tween()
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tween.tween_property(
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item_object,
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"position",
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Vector2(
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item_object.position.x + randi()%LOOTED_ITEM_RANDOM_RANGE,
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item_object.position.y + randi()%LOOTED_ITEM_RANDOM_RANGE
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),
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0.2
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)
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queue_free()
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