16 lines
394 B
GDScript
16 lines
394 B
GDScript
extends EntityData
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class_name UndergroundLootData
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const SCENE = preload("res://entities/underground_loot/underground_loot.tscn")
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@export var item_number : int
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func _init(e : UndergroundLoot):
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position = e.global_position
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item_number = e.item_number
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func load() -> Entity:
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var loot : UndergroundLoot = (SCENE.instantiate() as UndergroundLoot)
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loot.item_number = item_number
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return loot
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