seeding-planets/entities/interactables/scripts/interactable.gd
Zacharie Guet d90d4c5df6 ajout du camion #87
* changements des objectifs, donnent juste des graines, sprite moins gros et objectifs plus nombreux
* changement de la probabilité de mutation
* refactor du code terrain et planet
2025-10-12 19:59:53 +02:00

32 lines
659 B
GDScript

extends InspectableEntity
class_name Interactable
signal interacted(p: Player)
@export var default_interact_text = ""
var available : bool = true
func interact_text() -> String:
return default_interact_text
func can_interact(_p : Player) -> bool:
return available
func interaction_cost(_p : Player) -> int:
return 0
func interact(_p : Player) -> bool:
interacted.emit(_p)
return true
func generate_collision(area_width : float) -> CollisionShape2D:
var collision = CollisionShape2D.new()
var collision_shape = CircleShape2D.new()
collision_shape.radius = area_width
collision.shape = collision_shape
add_child(collision)
return collision