seeding-planets/gui/menu/controls/scripts/controls.gd

33 lines
843 B
GDScript

@tool
extends Control
const INPUT_GROUP_SCENE = preload("res://gui/menu/controls/input_group.tscn")
@export_tool_button("Update", "Callable") var update_action = create_input_list
func _ready():
create_input_list()
if not Engine.is_editor_hint():
%ControlsWindow.close_window()
show()
func open_controls():
%ControlsWindow.open_window()
func close_controls():
%ControlsWindow.close_window()
func create_input_list():
InputMap.load_from_project_settings()
for child in %ControlsContainer.get_children():
child.queue_free()
for action in InputMap.get_actions():
if action.substr(0, 3) != "ui_":
var input_group = instantiate_input_group()
input_group.action_name = action
%ControlsContainer.add_child(input_group)
func instantiate_input_group() -> InputGroup:
return INPUT_GROUP_SCENE.instantiate() as InputGroup