seeding-planets/gui/menu/controls/scripts/input_group.gd

39 lines
1.0 KiB
GDScript

@tool
extends HBoxContainer
class_name InputGroup
const MAX_INPUT_NAME = 30
var event : InputEvent = null
var is_remapping := false
@export var action_name : String :
set(v):
action_name = v
var events : Array[InputEvent] = InputMap.action_get_events(action_name)
event = null if events.size() == 0 else events[0]
update()
func update():
%Text.text = action_name.to_upper()
var input_name = "UNASSIGNED" if event == null else event.as_text()
if input_name.length() > MAX_INPUT_NAME:
input_name = input_name.substr(0,MAX_INPUT_NAME) + "..."
%Button.text = input_name
# (%Button as Button).add_theme_color_override("font_color", Color.RED if )
func _input(new_event):
if is_remapping:
if (
new_event is InputEventKey or (new_event is InputEventMouseButton and new_event.is_pressed())
):
is_remapping = false
GameInfo.update_input(action_name, event, new_event)
event = new_event
update()
func _on_button_button_down():
if !is_remapping:
is_remapping = true
%Button.text = "PRESS_KEY"