54 lines
1.5 KiB
GDScript
54 lines
1.5 KiB
GDScript
@tool
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extends Control
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class_name GuiSettings
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@onready var settings : SettingsData = GameInfo.game_data.settings
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@export_tool_button("Open", "Callable") var open_action = open_settings
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@export_tool_button("Close", "Callable") var close_action = close_settings
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func _ready():
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setup_languages()
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setup_sound()
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setup_video()
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if not Engine.is_editor_hint():
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%SettingsWindow.close_window()
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show()
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func open_settings():
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%SettingsWindow.open_window()
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func close_settings():
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%SettingsWindow.close_window()
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func setup_languages():
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var optionButton := (%LanguageOptionButton as OptionButton)
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optionButton.clear()
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for language in SettingsData.AVAILABLE_LANGUAGES_LABEL:
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optionButton.add_item(language)
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optionButton.selected = SettingsData.AVAILABLE_LANGUAGES.find(settings.language)
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func setup_sound():
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%MusicSlider.value = settings.music_volume
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%EnvSlider.value = settings.ambiance_volume
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%SFXSlider.value = settings.sfx_volume
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func setup_video():
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%FullScreenCheckBox.button_pressed = settings.full_screen
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func _on_language_option_button_item_selected(index: int):
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settings.language = SettingsData.AVAILABLE_LANGUAGES[index]
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func _on_full_screen_check_box_toggled(toggled_on: bool):
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settings.full_screen = toggled_on
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func _on_music_slider_value_changed(value: float):
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settings.music_volume = min(1.0, value)
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func _on_env_slider_value_changed(value: float):
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settings.ambiance_volume = min(1.0, value)
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func _on_sfx_slider_value_changed(value: float):
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settings.sfx_volume = min(1.0, value)
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