seeding-planets/gui/menu/settings/scripts/settings.gd

54 lines
1.5 KiB
GDScript

@tool
extends Control
class_name GuiSettings
@onready var settings : SettingsData = GameInfo.game_data.settings
@export_tool_button("Open", "Callable") var open_action = open_settings
@export_tool_button("Close", "Callable") var close_action = close_settings
func _ready():
setup_languages()
setup_sound()
setup_video()
if not Engine.is_editor_hint():
%SettingsWindow.close_window()
show()
func open_settings():
%SettingsWindow.open_window()
func close_settings():
%SettingsWindow.close_window()
func setup_languages():
var optionButton := (%LanguageOptionButton as OptionButton)
optionButton.clear()
for language in SettingsData.AVAILABLE_LANGUAGES_LABEL:
optionButton.add_item(language)
optionButton.selected = SettingsData.AVAILABLE_LANGUAGES.find(settings.language)
func setup_sound():
%MusicSlider.value = settings.music_volume
%EnvSlider.value = settings.ambiance_volume
%SFXSlider.value = settings.sfx_volume
func setup_video():
%FullScreenCheckBox.button_pressed = settings.full_screen
func _on_language_option_button_item_selected(index: int):
settings.language = SettingsData.AVAILABLE_LANGUAGES[index]
func _on_full_screen_check_box_toggled(toggled_on: bool):
settings.full_screen = toggled_on
func _on_music_slider_value_changed(value: float):
settings.music_volume = min(1.0, value)
func _on_env_slider_value_changed(value: float):
settings.ambiance_volume = min(1.0, value)
func _on_sfx_slider_value_changed(value: float):
settings.sfx_volume = min(1.0, value)