Files
seeding-planets/entities/plants/resources/plant_parts/FlowerE1.tres
Altaezio cdb8926d88 Contours des plantes et collisions
* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
2026-03-21 12:32:56 +01:00

22 lines
901 B
Plaintext

[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://csny38sw5yonc"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_8n3db"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_uglcj"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_8n3db"]
[sub_resource type="Resource" id="Resource_8n3db"]
script = ExtResource("1_8n3db")
position = Vector2(-69, -85)
attach_types = Array[int]([3])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_8n3db")
region = Rect2(924, 780, 181, 265)
[resource]
resource_name = "FlowerE1"
script = ExtResource("2_uglcj")
texture = SubResource("AtlasTexture_yh7e0")
type = 3
root = SubResource("Resource_8n3db")