* Suppression de la mutation éphémère * Ajout des modificateur de régions normaux Sableux et Toxique * Ajout de modificateurs challenge (Rocheux, Radioactif et Contaminé) * Ajout du modificateur de région bénéfique Résonnance * Ajout d'un distributeur toutes les 3 régions * Ajout des régions challenge * Bouclage sur les couleurs des mutations après le niveau 4 * Ajout de deux nouveaux panneaux de tutoriel, un sur les informations de plantes et l'autre sur le vaisseau
74 lines
1.9 KiB
GDScript
74 lines
1.9 KiB
GDScript
extends Node
|
|
class_name RunDataPlantInfo
|
|
|
|
signal updated
|
|
|
|
const DEFAULT_GROWING_TIME = 2
|
|
const DEFAULT_LIFETIME = 6
|
|
const DEFAULT_BASE_SCORE = 1
|
|
const DEFAULT_SEED_NUMBER = 2
|
|
const DEFAULT_SEED_RANDOM_LOOSE = 1
|
|
const DEFAULT_PLANT_INFLUENCE_RADIUS = 100
|
|
|
|
var run_data : RunData
|
|
|
|
func _init(
|
|
_run_data : RunData
|
|
):
|
|
run_data = _run_data
|
|
|
|
var region_modifiers : Array[RegionModifier]
|
|
|
|
func get_growing_time() -> int:
|
|
var growing_time = DEFAULT_GROWING_TIME
|
|
|
|
for rm in get_region_modifiers():
|
|
growing_time = rm.modify_plant_growing_time(growing_time)
|
|
|
|
return max(0, growing_time)
|
|
|
|
func get_lifetime() -> int:
|
|
var lifetime = DEFAULT_LIFETIME
|
|
|
|
for rm in get_region_modifiers():
|
|
lifetime = rm.modify_plant_lifetime(lifetime)
|
|
|
|
return max(0, lifetime)
|
|
|
|
func get_base_score() -> int:
|
|
var base_score = DEFAULT_BASE_SCORE
|
|
|
|
for rm in get_region_modifiers():
|
|
base_score = rm.modify_plant_base_score(base_score)
|
|
|
|
return max(0, base_score)
|
|
|
|
func get_seed_number() -> int:
|
|
var seed_number = DEFAULT_SEED_NUMBER
|
|
|
|
for rm in get_region_modifiers():
|
|
seed_number = rm.modify_plant_seed_number(seed_number)
|
|
|
|
return max(0, seed_number)
|
|
|
|
func get_seed_random_loose() -> int:
|
|
var seed_random_loose = DEFAULT_SEED_RANDOM_LOOSE
|
|
|
|
for rm in get_region_modifiers():
|
|
seed_random_loose = rm.modify_plant_seed_random_loose(seed_random_loose)
|
|
|
|
return min(max(0, seed_random_loose),get_seed_number())
|
|
|
|
func get_influence_radius() -> int:
|
|
var influence_radius = DEFAULT_PLANT_INFLUENCE_RADIUS
|
|
|
|
for rm in get_region_modifiers():
|
|
influence_radius = rm.modify_plant_influence_radius(influence_radius)
|
|
|
|
return max(0, influence_radius)
|
|
|
|
|
|
func get_region_modifiers() -> Array[RegionModifier]:
|
|
if run_data.current_run_point and run_data.current_run_point.region_parameter:
|
|
return run_data.current_run_point.region_parameter.modifiers
|
|
return [] |