Files
seeding-planets/entities/interactable_3d/cristal/scripts/artefact_announce.gd
Zacharie Guet 7764943714 Fix divers beta 1.4
* Changement du son de récupération d'objet
* Ajout d'une couleur de rareté et suppression de la boucle sur la couleur de rareté
* Changement de la mutation Prolifique : n'ajoute des graines que si mature
* Changement de la mutation Rapide : réduction du debuff de temps de vie par 2
* Modification de la mutation Vivace : Augmentation des points ajoutés
* Les graines données sur des plantes non mature ne mutent plus
* Fix sur la plantation, on ne peut plus planter là où il y a de la roche
* Fix visuel : les particule de vent ne s'affichent plus lorsqu'il pleut
2026-05-28 10:18:34 +02:00

86 lines
2.5 KiB
GDScript

@tool
extends CanvasLayer
class_name ArtefactAnnounce
const DEFAULT_OBJECT_ACCELERATION = Vector2(3,0)
@export var announce_artefact : Artefact = null : set = set_announce_artefact
@export_tool_button("Update", "Callable") var update_action = set_announce_artefact
var object_acceleration := Vector2(0,0)
var rotating := false
var prev_mouse_pos : Vector2
var next_mouse_pos : Vector2
const YELLOW_COLOR = Color("e29f32")
const RED_COLOR = Color("f20058")
func _ready():
set_announce_artefact()
%OkButton.button_down.connect(_on_ok_button_down)
hide()
func _process(delta):
update_rotation(delta)
func update_rotation(delta):
if visible:
next_mouse_pos = get_viewport().get_mouse_position()
if Input.is_action_just_pressed("action"):
rotating = true
prev_mouse_pos = get_viewport().get_mouse_position()
if Input.is_action_just_released("action"):
rotating = false
object_acceleration = Vector2(
float(next_mouse_pos.x - prev_mouse_pos.x),
float(next_mouse_pos.y - prev_mouse_pos.y)
)
var object_rotation = object_acceleration
if rotating:
object_rotation = Vector2(
float(next_mouse_pos.x - prev_mouse_pos.x),
float(next_mouse_pos.y - prev_mouse_pos.y)
)
prev_mouse_pos = next_mouse_pos
else :
object_acceleration = object_acceleration.lerp(DEFAULT_OBJECT_ACCELERATION, 0.1)
%AnnouceObject.rotate(Vector3.UP, object_rotation.x * delta)
%AnnouceObject.rotate(Vector3.RIGHT, object_rotation.y * delta)
func set_announce_artefact(artefact := announce_artefact):
for c in %AnnouceObject.get_children():
c.queue_free()
if is_node_ready() and artefact:
%AnnounceTitle.text = "NEW_ARTEFACT"
%AnnounceText.text = artefact.get_artefact_name()
%ObjectVisualiser.info = artefact.card_info()
%AnnouceObject.add_child(
artefact.get_3d_scene().instantiate()
)
if not visible:
%AnimationPlayer.play("appear")
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
AudioManager.play_sfx("Unlock_tool")
elif artefact == null and visible:
%AnimationPlayer.play_backwards("appear")
if not Engine.is_editor_hint():
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
announce_artefact = artefact
func _on_ok_button_down():
announce_artefact = null