* les plantes se placent désormais sur une grille * ajouts de curseurs relatifs à l'item * ajout de settings sur la sensibilité à la souris * ajout d'un défi en fin de run
55 lines
1.4 KiB
GDScript
55 lines
1.4 KiB
GDScript
extends Item
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class_name Fork
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const USE_INTERVAL = 0.15
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func get_item_name() -> String:
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return tr("FORK")
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func get_description() -> String:
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return tr("FORK_DESC_TEXT")
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func get_icon() -> Texture2D:
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return preload("res://common/icons/fork.svg")
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func get_pointer() -> Texture2D:
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return preload("res://gui/pointer/assets/cursors/pointer-fork.svg")
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func get_item_type() -> ItemType:
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return Item.ItemType.TOOL_ITEM
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func snap_usage_to_grid():
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return true
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func get_energy_used() -> int:
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return 1
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func get_usage_zone_radius() -> int:
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return 10
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func get_usage_object_affected(i : Area2D) -> bool:
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return i is Plant and Pointer.inspected == i
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func use_text() -> String:
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return tr("HARVEST")
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func can_use(_player : Player, zone : Player.ActionZone) -> bool:
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var areas = zone.get_affected_areas()
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for area in areas :
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if area is Plant and Pointer.inspected == area:
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return true
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return false
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func use(player : Player, zone : Player.ActionZone) -> bool:
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var has_plant = false
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for area in zone.get_affected_areas():
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if area and area is Plant and Pointer.inspected == area:
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harvest(area, player)
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await player.get_tree().create_timer(USE_INTERVAL).timeout
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has_plant = true
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return has_plant
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func harvest(p : Plant, _player: Player):
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AudioManager.play_sfx("Harvest")
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p.harvest()
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