Files
seeding-planets/entities/player/inventory/scripts/items/tractor_beam.gd
2026-06-14 12:21:31 +02:00

50 lines
1.1 KiB
GDScript

extends Item
class_name TractorBeam
const USE_INTERVAL = 0.15
func get_item_name() -> String:
return tr("TRACTOR_BEAM")
func get_description() -> String:
return tr("TRACTOR_BEAM_DESC_TEXT")
func get_icon() -> Texture2D:
# return preload("res://common/icons/tractor_beam.svg")
return preload("res://common/icons/alert-triangle.svg")
func get_item_type() -> ItemType:
return Item.ItemType.TOOL_ITEM
func get_energy_used() -> int:
return 0
func get_usage_zone_radius() -> int:
return 1
func is_usage_need_proximity() -> bool:
return false
func get_action_is_hold() -> bool:
return true
func use_text() -> String:
return tr("MOVE")
func can_use(_player: Player, _zone: Player.ActionZone) -> bool:
return Pointer.inspected != null
func use(_player: Player, _zone: Player.ActionZone) -> bool:
if Pointer.dragging_inspected:
Pointer.stop_dragging()
if !Pointer.dragging_inspected:
return true
else:
return false
else:
Pointer.start_dragging()
if Pointer.dragging_inspected:
return true
else:
return false