seeding-planets/addons/dialogic/Modules/Character/DefaultAnimations/slide_up_in.gd

27 lines
814 B
GDScript

extends DialogicAnimation
func animate() -> void:
var tween := (node.create_tween() as Tween)
tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
var start_position_y: float = get_viewport_size().y + get_node_origin().y
var end_position_y: float = base_position.y + node.get_parent().global_position.y
if is_reversed:
tween.set_ease(Tween.EASE_IN)
start_position_y = end_position_y
end_position_y = get_viewport_size().y + get_node_origin().y
node.global_position.y = start_position_y
tween.tween_property(node, 'global_position:y', end_position_y, time)
await tween.finished
finished_once.emit()
func _get_named_variations() -> Dictionary:
return {
"slide in up": {"reversed": false, "type": AnimationType.IN},
"slide out down": {"reversed": true, "type": AnimationType.OUT},
}