Files
seeding-planets/common/game_data/scripts/run/run_point.gd
Zacharie Guet 83d462f2f4 changement du scene manager, amélioration du cockpit et autres
* refonte du scene manager
* refonte du audio manager
* premier rework des plantes
* nettoyage des dossiers/fichiers
* renommage de planète en region
* fix des run
2026-01-23 18:06:27 +01:00

37 lines
1.2 KiB
GDScript

@tool
extends Resource
class_name RunPoint
const DANGER_ICON = preload("res://common/icons/skull.svg")
const TYPE_ICON = preload("res://common/icons/map-pin.svg")
const OBJECTIVE_ICON = preload("res://common/icons/dna.svg")
const CHARGE_ICON = preload("res://common/icons/bolt.svg")
@export var level : int = 0 # X pos along the planet, and difficulty
@export var region_parameter : RegionParameter = RegionParameter.new() :
set(v):
region_parameter = v
@export var position : int = 0 # Y pos along the planet, 0 to 360
func _init(
_level : int = 0,
_region_parameter : RegionParameter = RegionParameter.new(),
_position : int = randi_range(0,360),
):
level = _level
region_parameter = _region_parameter
position = _position
func card_info() -> CardInfo:
var info = CardInfo.new(region_parameter.name)
info.important_stat_icon = DANGER_ICON
info.important_stat_text = "%d" % level
info.type_icon = TYPE_ICON
info.stats.append_array([
CardStatInfo.new(tr("%d_GARDEN_POINTS") % region_parameter.objective, OBJECTIVE_ICON),
CardStatInfo.new(tr("%d_CHARGES_AVAILABLE") % region_parameter.charges, CHARGE_ICON),
])
return info