Files
seeding-planets/entities/plants/scripts/plant_mutation/ancient_mutation.gd
Zacharie Guet 83d462f2f4 changement du scene manager, amélioration du cockpit et autres
* refonte du scene manager
* refonte du audio manager
* premier rework des plantes
* nettoyage des dossiers/fichiers
* renommage de planète en region
* fix des run
2026-01-23 18:06:27 +01:00

24 lines
626 B
GDScript

extends PlantMutation
class_name AncientMutation
const DEFAULT_DAY_FACTOR = 5
func get_icon() -> Texture:
return preload("res://common/icons/wood.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return tr("ANCIENT")
func get_mutation_description() -> String:
return tr("ANCIENT_EFFECT_TEXT_LEVEL_%d") % get_day_factor()
func get_day_factor():
return max(1, DEFAULT_DAY_FACTOR - level + 1)
func mutate_score(data : PlantData, score) -> int:
if data.get_state() != PlantData.State.MATURE:
return score
return score + floori(data.day / get_day_factor())