35 lines
861 B
GDScript
35 lines
861 B
GDScript
extends Scene
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class_name VendingMachineScene
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@export var vending_machine_room_seed = 0
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func _init(
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_vmrs : int = 0
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):
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vending_machine_room_seed = _vmrs
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func get_scene_id() -> String:
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return "VENDING_MACHINE"
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func get_scene_path() -> String:
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return "res://stages/3d_scenes/vending_machine_room/vending_machine_room.tscn"
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func is_mouse_captured() -> bool:
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return true
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func is_needed_to_be_announced() -> bool:
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return true
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func get_scene_title() -> String:
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return tr("VENDING_MACHINE_ROOM")
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func get_scene_icon() -> Texture:
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return preload("res://common/icons/building-store.svg")
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func _on_generated(generated_scene : Node):
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var vending_machine_room : VendingMachineRoom = generated_scene as VendingMachineRoom
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vending_machine_room.setup_room(vending_machine_room_seed)
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func can_abandon() -> bool:
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return true
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