11 lines
289 B
GDScript
11 lines
289 B
GDScript
extends Node2D
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@export_file var start_scene_path : String
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func _ready():
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%Version.text = ProjectSettings.get_setting("application/config/version")
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func _on_start_pressed():
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GameInfo.game_data.current_terrain_data = TerrainData.new()
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get_tree().change_scene_to_file(start_scene_path)
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