seeding-planets/stages/scripts/game.gd

15 lines
316 B
GDScript

extends Node2D
class_name PlanetRun
@export var planet : Planet
@export var game_data : GameData
func _ready():
if not game_data:
game_data = GameData.new()
if not game_data.current_terrain_data:
game_data.current_terrain_data = TerrainData.new()
if planet:
planet.instant