seeding-planets/gui/game/pause/scripts/pause.gd

41 lines
822 B
GDScript

extends CanvasLayer
var pause = false : set = set_pause
const PLANET_RUN_SCENE = preload("res://stages/planet_run/planet_run.tscn")
func set_pause(p):
if p != pause:
if p:
%AnimationPlayer.play("pause")
else:
%AnimationPlayer.play_backwards("pause")
pause = p
get_tree().paused = pause
%Settings.close_settings()
%Controls.close_controls()
func _input(_event):
if Input.is_action_just_pressed("pause"):
pause = not pause
func _on_resume_pressed():
pause = false
func _on_restart_pressed():
GameInfo.game_data.reset_all()
pause = false
get_tree().change_scene_to_packed(PLANET_RUN_SCENE)
func _on_quit_pressed():
get_tree().quit()
func _on_game_gui_pause_asked():
pause = true
func _on_settings_pressed():
%Settings.open_settings()
func _on_controls_pressed():
%Controls.open_controls()