14 lines
275 B
GDScript
14 lines
275 B
GDScript
@tool
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extends PlantTextureBuilderInstance
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@export var hash : int = 0 :
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set(v):
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hash = v
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update_seed_sprite()
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func _ready():
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update_seed_sprite()
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func update_seed_sprite():
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if is_node_ready():
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%Sprite2D.texture = build_seed_texture(hash) |