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seeding-planets/entities/plants/scripts/texture_builder/plant_part.gd
2026-02-24 14:28:24 +01:00

24 lines
620 B
GDScript

extends Resource
class_name PlantPart
enum PartType {BASE_PART, BRANCH_PART, LEAF_PART, FLOWER_PART}
@export var texture: Texture
@export var type: PartType
@export var root: PlantAttach
@export var attaches: Array[PlantAttach] # array of vec2
var image: Image: get = get_image
func init(textute_arg: Texture, type_arg: PartType, root_arg: PlantAttach, attaches_arg: Array[PlantAttach]) -> void:
texture = textute_arg
image = texture.get_image()
type = type_arg
root = root_arg
attaches = attaches_arg
func get_image():
if image == null:
image = texture.get_image()
return image