* nouveaux sprites avec contours pour les plantes * les sprites de plantes peuvent être aléatoirement flips * ajout de collisions aux portes
22 lines
901 B
Plaintext
22 lines
901 B
Plaintext
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://csny38sw5yonc"]
|
|
|
|
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_8n3db"]
|
|
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_uglcj"]
|
|
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_8n3db"]
|
|
|
|
[sub_resource type="Resource" id="Resource_8n3db"]
|
|
script = ExtResource("1_8n3db")
|
|
position = Vector2(-69, -85)
|
|
attach_types = Array[int]([3])
|
|
|
|
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
|
|
atlas = ExtResource("3_8n3db")
|
|
region = Rect2(924, 780, 181, 265)
|
|
|
|
[resource]
|
|
resource_name = "FlowerE1"
|
|
script = ExtResource("2_uglcj")
|
|
texture = SubResource("AtlasTexture_yh7e0")
|
|
type = 3
|
|
root = SubResource("Resource_8n3db")
|