Files
seeding-planets/entities/player/inventory/scripts/items/fork.gd
Zacharie Guet 940b3c1553 Dev Démo 1.2
* les plantes se placent désormais sur une grille
* ajouts de curseurs relatifs à l'item
* ajout de settings sur la sensibilité à la souris
* ajout d'un défi en fin de run
2026-06-12 16:42:00 +02:00

55 lines
1.4 KiB
GDScript

extends Item
class_name Fork
const USE_INTERVAL = 0.15
func get_item_name() -> String:
return tr("FORK")
func get_description() -> String:
return tr("FORK_DESC_TEXT")
func get_icon() -> Texture2D:
return preload("res://common/icons/fork.svg")
func get_pointer() -> Texture2D:
return preload("res://gui/pointer/assets/cursors/pointer-fork.svg")
func get_item_type() -> ItemType:
return Item.ItemType.TOOL_ITEM
func snap_usage_to_grid():
return true
func get_energy_used() -> int:
return 1
func get_usage_zone_radius() -> int:
return 10
func get_usage_object_affected(i : Area2D) -> bool:
return i is Plant and Pointer.inspected == i
func use_text() -> String:
return tr("HARVEST")
func can_use(_player : Player, zone : Player.ActionZone) -> bool:
var areas = zone.get_affected_areas()
for area in areas :
if area is Plant and Pointer.inspected == area:
return true
return false
func use(player : Player, zone : Player.ActionZone) -> bool:
var has_plant = false
for area in zone.get_affected_areas():
if area and area is Plant and Pointer.inspected == area:
harvest(area, player)
await player.get_tree().create_timer(USE_INTERVAL).timeout
has_plant = true
return has_plant
func harvest(p : Plant, _player: Player):
AudioManager.play_sfx("Harvest")
p.harvest()