seeding-planets/addons/dialogic/Modules/Character/DefaultAnimations/slide_right_in_out.gd

25 lines
783 B
GDScript

extends DialogicAnimation
func animate() -> void:
var tween := (node.create_tween() as Tween)
tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
var viewport_x: float = get_viewport_size().x
var end_position_x : float = base_position.x + node.get_parent().global_position.x
if is_reversed:
end_position_x = viewport_x + get_node_origin().x
tween.set_ease(Tween.EASE_IN)
else:
node.global_position.x = viewport_x + get_node_origin().x
tween.tween_property(node, 'global_position:x', end_position_x, time)
tween.finished.connect(emit_signal.bind('finished_once'))
func _get_named_variations() -> Dictionary:
return {
"slide from right": {"reversed": false, "type": AnimationType.IN},
"slide to right": {"reversed": true, "type": AnimationType.OUT},
}