Files
seeding-planets/entities/player/inventory/scripts/items/ship_portal.gd

32 lines
734 B
GDScript

extends Item
class_name ShipPortal
func get_item_name() -> String:
return tr("SHIP_TELEPORT")
func get_item_type() -> ItemType:
return Item.ItemType.TOOL_ITEM
func get_description() -> String:
return tr("SHIP_TELEPORT_DESC_TEXT")
func get_icon() -> Texture2D:
return preload("res://common/icons/rocket.svg")
func get_energy_used() -> int:
return 0
func get_usage_zone_radius() -> int:
return 0
func is_usage_need_proximity() -> bool:
return false
func can_use(_player : Player, _zone: Player.ActionZone) -> bool:
return true
func use_text() -> String:
return tr("SHIP_TELEPORT_USE_TEXT")
func use(_player : Player, _zone: Player.ActionZone):
SceneManager.change_to_scene_id('COCKPIT')