96 lines
3.0 KiB
GDScript
96 lines
3.0 KiB
GDScript
extends Control
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class_name GameGui
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signal pause_asked
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func _ready():
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Pointer.connect("inspected_entity_changed", _on_inspected_entity_changed)
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func _on_player_updated(player:Player):
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%EnergyCount.text = str(player.energy) + "/" + str(player.max_energy)
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%EnergyInfo.modulate = Color.WHITE if player.energy > 0 else Color.RED
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for i in player.inventory.max_items:
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var item : Item = player.inventory.get_item(i)
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if item:
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if %Inventory.get_child_count() <= i:
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var texture_rect = TextureRect.new()
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texture_rect.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
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%Inventory.add_child(texture_rect)
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%Inventory.get_child(i).texture = item.icon
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%Inventory.get_child(i).visible = true
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if i == player.inventory.current_item_ind:
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%Inventory.get_child(i).modulate = Color.WHITE
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else:
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%Inventory.get_child(i).modulate = Color.DARK_GRAY
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else:
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if %Inventory.get_child_count() > i:
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%Inventory.get_child(i).visible = false
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update_no_energy_left_info(player.energy)
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func _on_planet_updated(planet:Planet):
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%DayCount.text = str(planet.get_quota_remaining_days()) + " days left"
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if planet.next_quota:
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var quota_progression_percent : float = (planet.decontamination_surface - planet.last_quota) / (planet.next_quota - planet.last_quota) * 100
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%QuotaProgressText.text = str(roundi(planet.decontamination_surface)) + "/" + str(roundi(planet.next_quota))
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get_tree().create_tween().tween_property(
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%QuotaProgressBar,
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"value",
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quota_progression_percent,
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0.5,
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)
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func _on_player_action_tried_without_energy():
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$AnimationPlayer.play("no_energy_left")
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func _on_pause_pressed():
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pause_asked.emit()
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func _on_player_upgraded():
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$EffectAnimation.play("upgrade")
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func _on_planet_pass_day_started(planet):
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$PassDayAnimation.speed_scale = 1/(planet.PASS_DAY_ANIMATION_TIME)
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$PassDayAnimation.play("pass_day")
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await $PassDayAnimation.animation_finished
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$PassDayAnimation.speed_scale = 1
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func _on_inspected_entity_changed(e : InspectableEntity):
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var info : Inspector.Info = null
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if e:
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info = e.inspector_info()
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%Inspector.info = info
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func update_no_energy_left_info(energy):
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if energy == 0 and not %NoEnergyLeft.visible:
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%NoEnergyLeft.visible = true
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$NoEnergyLeftAnimation.play("no_energy_left_appear")
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elif energy != 0 and %NoEnergyLeft.visible:
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%NoEnergyLeft.visible = false
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func _on_planet_new_quota_started(planet:Planet):
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%Announce.announce(
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"New Quota",
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"Reach " + str(roundi(planet.next_quota)) + " units before " + str(Planet.DEFAULT_DAY_LIMIT) + " days"
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)
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func _on_planet_pass_day_ended(planet:Planet):
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var remaining_days = planet.get_quota_remaining_days()
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if remaining_days == 1:
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%Announce.announce(
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"Last day for reaching quota",
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str(roundi(planet.next_quota - planet.decontamination_surface)) + " units left to decontaminate",
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Announce.RED_COLOR
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)
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if remaining_days == 2:
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%Announce.announce(
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"2 days left before quota's ending",
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str(roundi(planet.next_quota - planet.decontamination_surface)) + " units left to decontaminate",
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Announce.YELLOW_COLOR
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)
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