Files
seeding-planets/gui/pause/scripts/pause.gd
Zacharie Guet a73fd99a10 Ajout de la cinématique de début et refonte du système audio
Et toujours un peu de correction de bug par ci par là
2026-02-18 18:04:04 +01:00

44 lines
932 B
GDScript

extends CanvasLayer
var pause = false : set = set_pause
func _ready():
hide()
func set_pause(p):
if p != pause:
if p:
%AnimationPlayer.play("pause")
else:
%AnimationPlayer.play_backwards("pause")
pause = p
get_tree().paused = pause
%Settings.close_settings()
%Controls.close_controls()
if p :
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
elif SceneManager.actual_scene.mouse_captured:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
if not p:
GameInfo.save_settings()
func _input(_event):
if Input.is_action_just_pressed("pause"):
pause = not pause
func _on_resume_pressed():
pause = false
func _on_quit_pressed():
get_tree().quit()
func _on_game_gui_pause_asked():
pause = true
func _on_settings_pressed():
%Settings.open_settings()
func _on_controls_pressed():
%Controls.open_controls()