Files
seeding-planets/common/scene_manager/scripts/scene.gd
T

43 lines
1021 B
GDScript

@abstract
extends Resource
class_name Scene
const DEFAULT_SCENE_ICON = preload("res://common/icons/globe.svg")
var scene_id : String : get = get_scene_id
var scene_path : String : get = get_scene_path
var mouse_captured : bool : get = is_mouse_captured
var need_terrain_generated :bool : get = is_terrain_generated
var need_to_be_saved : bool : get = is_needed_to_be_saved
var need_to_announce : bool : get = is_needed_to_be_announced
var icon : Texture : get = get_scene_icon
func get_scene_id() -> String:
return ""
@abstract func get_scene_path() -> String
func is_mouse_captured() -> bool:
return false
func is_terrain_generated() -> bool:
return false
func is_needed_to_be_saved() -> bool:
return true
func is_needed_to_be_announced() -> bool:
return false
func get_scene_title() -> String:
return tr(get_scene_id())
func get_scene_icon() -> Texture:
return DEFAULT_SCENE_ICON
func _on_generated(_generated_scene : Node):
pass
func can_abandon() -> bool:
return false