seeding-planets/entities/plants/scripts/plant_mutation/strong_mutation.gd
Zacharie Guet a8bb09407e ajout de la traduction #70
* Fix de l'inspection de l'inventaire
* Suppression des assets d'objectifs
2025-11-07 17:36:18 +01:00

20 lines
557 B
GDScript

extends PlantMutation
class_name StrongMutation
func get_icon() -> Texture:
return preload("res://common/icons/dna.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return tr("STRONG")
func get_mutation_description() -> String:
return tr("STRONG_EFFECT_TEXT_LEVEL_%d") % roundi(get_score_multiplier() * 100)
func get_score_multiplier():
return float(level)/2.
func mutate_score(_plant_state : Plant.State, _plant : Plant, score: int) -> int:
return score + roundi(score * get_score_multiplier())