- Rééquilibrage du mode histoire (vers le haut, le jeu sera un poil plus dur) - Ajout d'effet pour dissuader le joueur d'aller hors map (avec peut être un easter egg ???) - Réparation des noms de régions avec le mode twitch et ajout de nombreux noms de régions de la communauté - Buff de la mutation solide (plus qu'un jour de maturation en plus) - Quelques coquilles dans les textes (il doit en rester) - Ajout de la mention de la région choisie dans le dashboard du cockpit - Distributeurs plus clairs (surtout la notion de choix d'artefact)
200 lines
4.2 KiB
GDScript
200 lines
4.2 KiB
GDScript
class_name Random
|
|
|
|
const MIN_WORD_LEN = 4
|
|
const MAX_WORD_LEN = 8
|
|
|
|
const VOWEL = ["a","e","i","o","u","y"]
|
|
const CONSONANTS = ["b", "c", "d", "f", "g", "h", "j", "k", "l", "m", "n", "p", "q", "r", "s", "t", "v", "w", "x", "z"]
|
|
|
|
#region ------------------ Plant Name ------------------
|
|
|
|
static func generate_random_word(_random_seed = randi()) -> String:
|
|
if (
|
|
GameInfo
|
|
and GameInfo.settings_data.activate_twitch_integration
|
|
and len(TwitchConnection.pseudo_gathered)
|
|
):
|
|
return TwitchConnection.pseudo_gathered.pick_random()
|
|
|
|
var word_len = randf_range(4,8)
|
|
var word = ''
|
|
var last_letter_is_vowel = false
|
|
|
|
for i in range(word_len):
|
|
if last_letter_is_vowel:
|
|
word += CONSONANTS.pick_random()
|
|
else:
|
|
word += VOWEL.pick_random()
|
|
|
|
last_letter_is_vowel = not last_letter_is_vowel
|
|
return word.capitalize()
|
|
|
|
static func mutate_word(word : String) -> String:
|
|
var rand_int = randi()
|
|
|
|
if len(word) > MIN_WORD_LEN and rand_int % 3 == 0:
|
|
return shorten_word(word)
|
|
elif len(word) < MAX_WORD_LEN and rand_int % 3 == 1:
|
|
return elongate_word(word)
|
|
|
|
return replace_character(word)
|
|
|
|
|
|
static func shorten_word(word : String):
|
|
if randi()%2 == 0:
|
|
return word.left(len(word) - 1).capitalize()
|
|
else :
|
|
return word.right(len(word) - 1).capitalize()
|
|
|
|
static func elongate_word(word : String):
|
|
if randi()%2 == 0:
|
|
var letter = CONSONANTS.pick_random() if word.left(1) in VOWEL else VOWEL.pick_random()
|
|
return (letter + word).capitalize()
|
|
else :
|
|
var letter = CONSONANTS.pick_random() if word.right(1) in VOWEL else VOWEL.pick_random()
|
|
return (word + letter).capitalize()
|
|
|
|
static func replace_character(word : String):
|
|
var character_id = randi_range(0, len(word))
|
|
var character = word[character_id]
|
|
|
|
if character in VOWEL:
|
|
character = VOWEL.pick_random()
|
|
else:
|
|
character = CONSONANTS.pick_random()
|
|
|
|
word[character_id] = character
|
|
return word
|
|
|
|
#region ------------------ Region Name ------------------
|
|
|
|
const RANDOM_REGION_NAME_POOL = [
|
|
"Pinouille",
|
|
"Hyugo",
|
|
"Dedana",
|
|
"Snowy",
|
|
"Eros",
|
|
"Snoop",
|
|
"Warmfuzzy",
|
|
"Sheepish",
|
|
"Nebula",
|
|
"Luna",
|
|
"Catapult",
|
|
"Kepler",
|
|
"Fabricius",
|
|
"Sagan",
|
|
"Lovelace",
|
|
"Torvalds",
|
|
"Turing",
|
|
"Asimov",
|
|
"Herbert",
|
|
"Wells",
|
|
"Pesquet",
|
|
"Tereshkova",
|
|
"Poiro",
|
|
"O'Malley",
|
|
"Dream",
|
|
"Cumulus",
|
|
"Pyrka",
|
|
"Pacho",
|
|
"Birdopia",
|
|
"Obsaya",
|
|
"Looping",
|
|
"Jarvis",
|
|
"Orion",
|
|
"Isitt",
|
|
"Pomoa",
|
|
"Ezeron",
|
|
"Ebis",
|
|
"Ecloya",
|
|
"Vlamedun",
|
|
"Faishostruc",
|
|
"Slazor",
|
|
"Plulune",
|
|
"Fledu",
|
|
"Jiclot",
|
|
"Greyun",
|
|
"Uasland",
|
|
"Ebimeron",
|
|
"Fosmule",
|
|
"Ushium",
|
|
"Nesnar",
|
|
"Broysau",
|
|
"Shiesal",
|
|
"Eblie",
|
|
"Ostraria",
|
|
"Scev",
|
|
"Nochuedan",
|
|
"Woshania",
|
|
"Eblor",
|
|
"Ochil",
|
|
"Speles",
|
|
"Oscesh",
|
|
"Estor",
|
|
"Lagronus",
|
|
"Relmania",
|
|
"Bobbeon",
|
|
"Peclite",
|
|
"Eivis",
|
|
"Drugantu",
|
|
"Latunides",
|
|
"Qisos",
|
|
"Bosos",
|
|
"Yesta",
|
|
"Nodeuria",
|
|
"Thosone",
|
|
"Zinuna",
|
|
"Viurus",
|
|
"Natis",
|
|
"Laduphus",
|
|
"Cebbaphus",
|
|
"Pungea",
|
|
"Vebos",
|
|
"Nebos",
|
|
"Dremili",
|
|
"Seganides",
|
|
"Icania",
|
|
"Aboulara",
|
|
"Guzadus",
|
|
"Dulmea",
|
|
"Kueli",
|
|
"Deothe",
|
|
"Gonides",
|
|
"Monvelib",
|
|
"Baccutum",
|
|
"Cimemia",
|
|
"Ricia",
|
|
"Nechov",
|
|
"Huphus",
|
|
"Maliat",
|
|
"Deaphus",
|
|
]
|
|
|
|
const RANDOM_REGION_TYPE_POOL = [
|
|
"REGION_TYPE_VALLEY",
|
|
"REGION_TYPE_HIGHLANDS",
|
|
"REGION_TYPE_HEIGHTS",
|
|
"REGION_TYPE_MOUNTAIN",
|
|
"REGION_TYPE_PEAKS",
|
|
"REGION_TYPE_HILLS",
|
|
"REGION_TYPE_PASS",
|
|
"REGION_TYPE_PLAIN",
|
|
"REGION_TYPE_CANAL",
|
|
"REGION_TYPE_FLATLANDS",
|
|
"REGION_TYPE_LABYRINTH",
|
|
"REGION_TYPE_REGION",
|
|
"REGION_TYPE_BARRIER",
|
|
"REGION_TYPE_CROWN",
|
|
"REGION_TYPE_SUMMIT",
|
|
"REGION_TYPE_PANORAMA",
|
|
"REGION_TYPE_EXPANSE",
|
|
"REGION_TYPE_GROUNDS",
|
|
"REGION_TYPE_PLATEAU",
|
|
"REGION_TYPE_FOOTHILLS",
|
|
"REGION_TYPE_CANYON",
|
|
"REGION_TYPE_RIDGE",
|
|
"REGION_TYPE_LANDSCAPE",
|
|
]
|
|
|
|
|