Files
seeding-planets/common/tools/scripts/random.gd
T
zacharie bb0424d67e 0.1.1
- Rééquilibrage du mode histoire (vers le haut, le jeu sera un poil plus dur)
- Ajout d'effet pour dissuader le joueur d'aller hors map (avec peut être un easter egg ???)
- Réparation des noms de régions avec le mode twitch et ajout de nombreux noms de régions de la communauté
- Buff de la mutation solide (plus qu'un jour de maturation en plus)
- Quelques coquilles dans les textes (il doit en rester)
- Ajout de la mention de la région choisie dans le dashboard du cockpit
- Distributeurs plus clairs (surtout la notion de choix d'artefact)
2026-07-22 00:14:46 +02:00

200 lines
4.2 KiB
GDScript

class_name Random
const MIN_WORD_LEN = 4
const MAX_WORD_LEN = 8
const VOWEL = ["a","e","i","o","u","y"]
const CONSONANTS = ["b", "c", "d", "f", "g", "h", "j", "k", "l", "m", "n", "p", "q", "r", "s", "t", "v", "w", "x", "z"]
#region ------------------ Plant Name ------------------
static func generate_random_word(_random_seed = randi()) -> String:
if (
GameInfo
and GameInfo.settings_data.activate_twitch_integration
and len(TwitchConnection.pseudo_gathered)
):
return TwitchConnection.pseudo_gathered.pick_random()
var word_len = randf_range(4,8)
var word = ''
var last_letter_is_vowel = false
for i in range(word_len):
if last_letter_is_vowel:
word += CONSONANTS.pick_random()
else:
word += VOWEL.pick_random()
last_letter_is_vowel = not last_letter_is_vowel
return word.capitalize()
static func mutate_word(word : String) -> String:
var rand_int = randi()
if len(word) > MIN_WORD_LEN and rand_int % 3 == 0:
return shorten_word(word)
elif len(word) < MAX_WORD_LEN and rand_int % 3 == 1:
return elongate_word(word)
return replace_character(word)
static func shorten_word(word : String):
if randi()%2 == 0:
return word.left(len(word) - 1).capitalize()
else :
return word.right(len(word) - 1).capitalize()
static func elongate_word(word : String):
if randi()%2 == 0:
var letter = CONSONANTS.pick_random() if word.left(1) in VOWEL else VOWEL.pick_random()
return (letter + word).capitalize()
else :
var letter = CONSONANTS.pick_random() if word.right(1) in VOWEL else VOWEL.pick_random()
return (word + letter).capitalize()
static func replace_character(word : String):
var character_id = randi_range(0, len(word))
var character = word[character_id]
if character in VOWEL:
character = VOWEL.pick_random()
else:
character = CONSONANTS.pick_random()
word[character_id] = character
return word
#region ------------------ Region Name ------------------
const RANDOM_REGION_NAME_POOL = [
"Pinouille",
"Hyugo",
"Dedana",
"Snowy",
"Eros",
"Snoop",
"Warmfuzzy",
"Sheepish",
"Nebula",
"Luna",
"Catapult",
"Kepler",
"Fabricius",
"Sagan",
"Lovelace",
"Torvalds",
"Turing",
"Asimov",
"Herbert",
"Wells",
"Pesquet",
"Tereshkova",
"Poiro",
"O'Malley",
"Dream",
"Cumulus",
"Pyrka",
"Pacho",
"Birdopia",
"Obsaya",
"Looping",
"Jarvis",
"Orion",
"Isitt",
"Pomoa",
"Ezeron",
"Ebis",
"Ecloya",
"Vlamedun",
"Faishostruc",
"Slazor",
"Plulune",
"Fledu",
"Jiclot",
"Greyun",
"Uasland",
"Ebimeron",
"Fosmule",
"Ushium",
"Nesnar",
"Broysau",
"Shiesal",
"Eblie",
"Ostraria",
"Scev",
"Nochuedan",
"Woshania",
"Eblor",
"Ochil",
"Speles",
"Oscesh",
"Estor",
"Lagronus",
"Relmania",
"Bobbeon",
"Peclite",
"Eivis",
"Drugantu",
"Latunides",
"Qisos",
"Bosos",
"Yesta",
"Nodeuria",
"Thosone",
"Zinuna",
"Viurus",
"Natis",
"Laduphus",
"Cebbaphus",
"Pungea",
"Vebos",
"Nebos",
"Dremili",
"Seganides",
"Icania",
"Aboulara",
"Guzadus",
"Dulmea",
"Kueli",
"Deothe",
"Gonides",
"Monvelib",
"Baccutum",
"Cimemia",
"Ricia",
"Nechov",
"Huphus",
"Maliat",
"Deaphus",
]
const RANDOM_REGION_TYPE_POOL = [
"REGION_TYPE_VALLEY",
"REGION_TYPE_HIGHLANDS",
"REGION_TYPE_HEIGHTS",
"REGION_TYPE_MOUNTAIN",
"REGION_TYPE_PEAKS",
"REGION_TYPE_HILLS",
"REGION_TYPE_PASS",
"REGION_TYPE_PLAIN",
"REGION_TYPE_CANAL",
"REGION_TYPE_FLATLANDS",
"REGION_TYPE_LABYRINTH",
"REGION_TYPE_REGION",
"REGION_TYPE_BARRIER",
"REGION_TYPE_CROWN",
"REGION_TYPE_SUMMIT",
"REGION_TYPE_PANORAMA",
"REGION_TYPE_EXPANSE",
"REGION_TYPE_GROUNDS",
"REGION_TYPE_PLATEAU",
"REGION_TYPE_FOOTHILLS",
"REGION_TYPE_CANYON",
"REGION_TYPE_RIDGE",
"REGION_TYPE_LANDSCAPE",
]