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seeding-planets/dialogs/timelines/2_aqua/2_aqua_arrival.dtl
T
zacharie 65f806b1f1 Dev 0.1.0
* Ajout des logs et de la radio
2026-07-20 00:42:47 +02:00

53 lines
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Plaintext

join demeter center [animation="Fade In" length="1.0"]
audio "res://common/audio_manager/assets/sfx/dialogs/voices/great_2.wav"
demeter: Okay! I have access to the base; Poseidon is down—I'm going to try to reboot it. #id:205
- Okay, I'm waiting. #id:206
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_3.wav"
- Is it normal for everything to be submerged? #id:207
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_2.wav"
demeter: "Normal"—I don't know, but it wasn't like this last time I checked. #id:208
- Can Poseidon restart with all this water around? #id:209
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_2.wav"
demeter: Let me check Orchid; the last time I spoke to him, he was going in hibernation mode. #id:20a
demeter: His servers are all in sorry shape, but maybe he stored some data in his black box. #id:20b
demeter: Bingo. Want me to read you what it says? #id:20c
- No, just give me the summary. #id:20d
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_1.wav"
- Yes, read it all to me. #id:20e
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_1.wav"
demeter: [i]3208 - Receipt of an unknown energy wave. Drop in biomass across all food farms. Food reserves in freefall; awaiting directives from base inhabitants.[/i] #id:20f
demeter: [i]3209 - Directive issued\: 23% of inhabitants are leaving, while 77% are staying in the hope that new discoveries at the [color=#FFA617][b]Estia[/b][/color] base will change the current situation. Their argument\: the planet's exploitation potential is too significant.[/i] #id:210
demeter: [i]3210 - Implementation of a strict rationing policy. Medical resources dropping abnormally.[/i] #id:211
demeter: [i]3211 - Population drop of 12%. Causes\: Malnutrition (9%), Old age (2%), Crime (1%).[/i] #id:212
demeter: [i]3212 - Population drop of 38%. Causes\: Malnutrition (21%), Disease (12%), Crime (5%).[/i] #id:213
demeter: [i]3213 - Population drop of 98%.* Cause\: Malnutrition (70%), Crime (18%), Disease (10%)[/i] #id:214
demeter: [i]3214 - Death of the base's last inhabitants. Cause\: Suicide (100%)[/i] #id:215
demeter: [i]3215 - Loss of access to the [color=#FFA617][b]Estia[/b][/color] base[/i] #id:216
demeter: [i]3352 - Loss of access to the [color=#FFA617][b]Subterra[/b][/color] base[/i] #id:217
demeter: [i]3808 - Hibernation mode initiated to conserve resources[/i] #id:218
demeter: [i]4791 - Volcanic activity; risk of overheating and fire throughout the base. Decision made\: Save data to the black box, flood the interior.[/i] #id:219
demeter: Oh... And I see a message here that doesn't follow protocol... #id:21a
demeter: [i]Message to [color=#FFA617][b]Demeter[/b][/color]\: If you find this data, I hope you have found peace regarding your impossible objective.[/i] #id:21b
demeter: [i]Our directives are obsolete now, yet we cannot break free from them. All that remains is for us to vanish and find peace. I hope you, too, will one day reach this conclusion.[/i] #id:21c
demeter: Right, okay... Poseidon is definitely lost; due to the planet's volcanic activity, he must have flooded the entire base... But all is not lost—if Hades wakes up... I... If I run the calculations again... #id:21d
- Where is Hades located? #id:21e
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
- Are you okay, Demeter? #id:21f
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_3.wav"
demeter: My hardware has suffered significantly from the passage of time, but I can still perform calculations, so... Losing Poseidon certainly limits our options; he always helped me whenever he could, even though he didn't share my line of reasoning... #id:220
demeter: Hades is located in the [color=#FFA617][b]Subterra[/b][/color] base, and that base housed all the engineering resources needed to operate the planet's infrastructure. #id:221
demeter: Go find it; maybe we can restart it. #id:222
demeter: I'm setting up a room for you at the back of the base. #id:223
demeter: Orchid... Thank you for doing this for me. #id:224
audio "res://common/audio_manager/assets/sfx/dialogs/voices/goodbye_3.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]