seeding-planets/entities/interactables/machines/recharge_station/scripts/recharge_station.gd

22 lines
446 B
GDScript

extends Machine
class_name RechargeStation
var planet : Planet # mis à jour par la classe Planet
func interact(_p: Player) -> bool:
planet.pass_day()
return true
func interact_text():
return "Recharge"
func pointer_text():
return "Recharge Station"
func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
pointer_text(),
"You can recharge your robot here. When recharging, time will pass and plants may grow."
)