seeding-planets/entities/objectives/scripts/rewards/loot_item_reward.gd

26 lines
514 B
GDScript

extends ObjectiveReward
class_name LootItemReward
const REWARD_ITEM_RANDOM_DISPLACEMENT_FACTOR = 100
@export var item : Item
func _init(i : Item):
item = i
func get_icon() -> Texture:
return preload("res://common/icons/package.svg")
func get_text() -> String:
return ""
func get_description() -> String:
return "Loot the following item: " + item.name + "."
func reward(objective : Objective):
objective.planet.drop_item(
item,
objective.global_position,
REWARD_ITEM_RANDOM_DISPLACEMENT_FACTOR
)