seeding-planets/entities/interactables/item_object/script/item_object.gd

62 lines
1.3 KiB
GDScript

@tool
extends Interactable
class_name ItemObject
const ITEM_AREA_WIDTH = 20
const ITEM_SPRITE_SIZE = 40.
const SPRITE_SCENE : PackedScene = preload("res://entities/interactables/item_object/item_object_sprite.tscn")
@export var item : Item :
set(_item):
item = _item
if object_sprite:
object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
@onready var object_sprite : ItemObjectSprite = generate_sprite()
func _init(_item = null):
if _item:
item = _item
func _ready():
generate_collision(ITEM_AREA_WIDTH)
func inspected_text():
return item.name + (" Seed" if item is Seed else "")
func interact_text():
return "Take"
func interact(player : Player) -> bool:
var swapped_item = player.inventory.get_item()
player.get_item(item)
if swapped_item:
item = swapped_item
else :
pickup_animation(player)
return true
func pickup_animation(player : Player):
available = false
var tween : Tween = get_tree().create_tween()
tween.tween_property(self, "position", player.position, 0.2)
tween.tween_callback(
func():
queue_free()
)
func generate_sprite() -> ItemObjectSprite:
var spriteNode = SPRITE_SCENE.instantiate() as ItemObjectSprite
add_child(spriteNode)
spriteNode.apply_texture_to_sprite(
item.icon,
ITEM_SPRITE_SIZE
)
return spriteNode