seeding-planets/entities/scripts/inspectable_entity.gd

26 lines
639 B
GDScript

extends Area2D
class_name InspectableEntity
const MODULATE_INSPECTED_COLOR = Color.GRAY
@onready var default_modulate : Color = modulate
@onready var inspectable_signals_setuped : bool = setup_inspectable_signals()
var inspected : bool = false :
set(v):
inspected = v
modulate = MODULATE_INSPECTED_COLOR if inspected else default_modulate
func setup_inspectable_signals() -> bool:
mouse_entered.connect(_on_mouse_entered)
mouse_exited.connect(_on_mouse_excited)
return true
func _on_mouse_entered():
Pointer.inspect_entity(self)
func _on_mouse_excited():
Pointer.stop_inspect_entity(self)
func inspected_text():
return ""