Files
seeding-planets/common/game_data/scripts/run/run_point.gd

37 lines
1.1 KiB
GDScript

@tool
extends Resource
class_name RunPoint
const DANGER_ICON = preload("res://common/icons/skull.svg")
const TYPE_ICON = preload("res://common/icons/map-pin.svg")
const OBJECTIVE_ICON = preload("res://common/icons/dna.svg")
const CHARGE_ICON = preload("res://common/icons/bolt.svg")
@export var level : int = 0 # X pos along the planet, and difficulty
@export var region_parameter : RegionParameter = RegionParameter.new() :
set(v):
region_parameter = v
@export var position : int = 0 # Y pos along the planet, 0 to 360
func _init(
_level : int = 0,
_region_parameter : RegionParameter = RegionParameter.new(),
_position : int = randi_range(0,360),
):
level = _level
region_parameter = _region_parameter
position = _position
func card_info() -> CardInfo:
var info = CardInfo.new(region_parameter.name)
info.important_stat_icon = DANGER_ICON
info.important_stat_text = "%d" % level
info.type_icon = TYPE_ICON
info.stats.append_array([
CardStatInfo.new(str(region_parameter.objective), OBJECTIVE_ICON),
CardStatInfo.new(str(region_parameter.charges), CHARGE_ICON),
])
return info