Files
seeding-planets/gui/game/card/scripts/card_stat.gd

23 lines
452 B
GDScript

@tool
extends PanelContainer
class_name CardStat
var is_ready = false
@export var info : CardStatInfo = CardStatInfo.new() :
set(v):
info = v
if is_ready : update()
@export_tool_button("Update", "Callable") var update_action = update
func _ready():
is_ready = true
update()
func update():
%RichTextLabel.visible = info.text != ""
%RichTextLabel.text = info.text
%TextureRect.visible = info.icon != null
%TextureRect.texture = info.icon