* changements des objectifs, donnent juste des graines, sprite moins gros et objectifs plus nombreux * changement de la probabilité de mutation * refactor du code terrain et planet
34 lines
1.3 KiB
Plaintext
34 lines
1.3 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://cg1visg52i21a"]
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[ext_resource type="Script" uid="uid://buimaomxu01wj" path="res://entities/interactables/truck/ladder/scripts/truck_ladder.gd" id="1_26qdk"]
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[ext_resource type="Texture2D" uid="uid://dlrj7tyi5wfh8" path="res://entities/interactables/truck/assets/sprites/truck_ladder.png" id="2_xila4"]
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[ext_resource type="Texture2D" uid="uid://dex283rx00fjb" path="res://common/icons/logout.svg" id="3_214ms"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_hslnw"]
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radius = 26.0
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height = 112.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_gmirm"]
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atlas = ExtResource("2_xila4")
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region = Rect2(205, 157, 87, 208)
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[node name="TruckLadder" type="Area2D"]
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script = ExtResource("1_26qdk")
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default_interact_text = "Enter Truck"
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default_info_title = "Truck Entrance"
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default_info_desc = "A good old ladder."
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metadata/_custom_type_script = "uid://dyprcd68fjstf"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-0.25, -28)
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shape = SubResource("CapsuleShape2D_hslnw")
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[node name="TruckLadder" type="Sprite2D" parent="."]
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position = Vector2(-1.25, -30)
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scale = Vector2(0.5, 0.5)
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texture = SubResource("AtlasTexture_gmirm")
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[node name="Bolt" type="Sprite2D" parent="."]
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position = Vector2(0.75, -29.000004)
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texture = ExtResource("3_214ms")
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