* changements des objectifs, donnent juste des graines, sprite moins gros et objectifs plus nombreux * changement de la probabilité de mutation * refactor du code terrain et planet
31 lines
1.2 KiB
Plaintext
31 lines
1.2 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://d324mlmgls4fs"]
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[ext_resource type="Script" uid="uid://bsrn3gd2a532q" path="res://entities/interactables/truck/recharge/scripts/recharge_station.gd" id="1_ipgcv"]
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[ext_resource type="Texture2D" uid="uid://dlrj7tyi5wfh8" path="res://entities/interactables/truck/assets/sprites/truck_ladder.png" id="2_87dtp"]
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[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="3_jcfmm"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bjhct"]
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radius = 26.0
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height = 106.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_ot7vv"]
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atlas = ExtResource("2_87dtp")
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region = Rect2(64, 161, 101, 205)
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[node name="TruckRecharge" type="Area2D"]
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script = ExtResource("1_ipgcv")
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metadata/_custom_type_script = "uid://dyprcd68fjstf"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(1, -14)
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shape = SubResource("CapsuleShape2D_bjhct")
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[node name="RechargeStation" type="Sprite2D" parent="."]
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position = Vector2(0, -17)
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scale = Vector2(0.5, 0.5)
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texture = SubResource("AtlasTexture_ot7vv")
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[node name="Bolt" type="Sprite2D" parent="."]
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position = Vector2(0, -15)
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texture = ExtResource("3_jcfmm")
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