seeding-planets/common/music/scripts/music.gd
Zacharie Guet dbe8f03531 fix post-proto
* ajout d'un fondu de musique au changement de phase
* résolution de bugs en tout genre
2025-11-14 16:43:52 +01:00

114 lines
3.3 KiB
GDScript

extends Node
const MIN_VOLUME = -60.
var is_ready = false
@export var music_volume : float = 0. :
set(v):
music_volume = v
if is_ready: setup_volume()
@export var ambiance_volume : float = 0. :
set(v):
ambiance_volume = v
if is_ready: setup_volume()
@export var default_fade_time = 1.0
@export var garden_phase = 0
@export var garden_phases_scores : Array[int]
@export var playing_musics : Array[AudioStreamPlayer] = []
@export var playing_ambiances : Array[AudioStreamPlayer] = []
func _ready():
GameInfo.game_data.current_planet_data_updated.connect(_on_current_planet_data_updated)
setup_volume()
is_ready = true
func setup_volume():
for player in get_all_audio_streams():
player.volume_db = get_volume_from_parent(player) if playing_ambiances.find(player) != -1 else MIN_VOLUME
player.play()
setup_phase(player)
func get_volume_from_parent(player : AudioStreamPlayer) -> float:
if player.get_parent() == %Ambiance:
return ambiance_volume
return music_volume
func update_phase():
for player in get_all_audio_streams():
var playing : bool = player.volume_db != MIN_VOLUME
if playing:
await set_volume(player, MIN_VOLUME).finished
setup_phase(player)
if playing:
set_volume(player, get_volume_from_parent(player))
func get_all_audio_streams() -> Array[AudioStreamPlayer]:
var all_audio_stream : Array[AudioStreamPlayer] = []
all_audio_stream.append_array(get_audio_streams_from_node(%Musics))
all_audio_stream.append_array(get_audio_streams_from_node(%Ambiance))
return all_audio_stream
func get_audio_streams_from_node(node : Node) -> Array[AudioStreamPlayer]:
var streams : Array[AudioStreamPlayer] = []
for c in node.get_children():
if c is AudioStreamPlayer:
streams.append(c)
return streams
func _on_current_planet_data_updated(planet_data : PlanetData):
if planet_data:
update_garden_phase(planet_data)
planet_data.updated.connect(update_garden_phase)
func update_garden_phase(planet_data : PlanetData):
var phase : int = garden_phase
for i in range(len(garden_phases_scores)):
if planet_data.garden_score >= garden_phases_scores[i] and i > garden_phase:
phase = i
if garden_phase != phase:
update_phase()
garden_phase = phase
func enter_planet():
set_volume(%Planet, music_volume)
set_volume(%Truck, MIN_VOLUME)
func enter_truck():
set_volume(%Planet, MIN_VOLUME)
set_volume(%Truck, music_volume)
func stop_music(music : AudioStreamPlayer, with_fade = false):
if playing_musics.find(music) != -1:
playing_musics.remove_at(playing_musics.find(music))
set_volume(music, MIN_VOLUME, with_fade)
func play_music(music : AudioStreamPlayer, with_fade = false):
playing_musics.append(music)
set_volume(music, music_volume, with_fade)
func setup_phase(music : AudioStreamPlayer):
if music.stream is AudioStreamSynchronized:
var sync_stream = music.stream as AudioStreamSynchronized
var phase_stream_id = min(garden_phase, sync_stream.stream_count - 1)
for i in range(sync_stream.stream_count):
sync_stream.set_sync_stream_volume(
i,
0. if i == phase_stream_id else MIN_VOLUME
)
func set_volume(music : AudioStreamPlayer, to : float, fade_time = default_fade_time) -> Tween:
var fade_tween : Tween = get_tree().create_tween()
fade_tween.tween_property(music, "volume_db", to, fade_time)
return fade_tween