seeding-planets/entities/plants/scripts/plant_influence_zone.gd
Zacharie Guet dbe8f03531 fix post-proto
* ajout d'un fondu de musique au changement de phase
* résolution de bugs en tout genre
2025-11-14 16:43:52 +01:00

30 lines
661 B
GDScript

extends Area2D
class_name PlantInfluenceZone
var radius : int
var sprite : Circle
var collision_shape : CollisionShape2D
var show_influence : bool = false :
set(v):
show_influence = v
if sprite:
sprite.visible = v
func _init(_radius = 100):
radius = _radius
func _ready():
sprite = Circle.new()
# sprite.z_index = 100
sprite.radius = 100
sprite.fill = false
sprite.width = 1
sprite.opacity = 0.5
sprite.visible = show_influence
add_child(sprite)
collision_shape = CollisionShape2D.new()
var circle_shape : CircleShape2D = CircleShape2D.new()
circle_shape.radius = radius
collision_shape.shape = circle_shape
add_child(collision_shape)