seeding-planets/entities/plants/scripts/plant_mutation.gd
Zacharie Guet dbe8f03531 fix post-proto
* ajout d'un fondu de musique au changement de phase
* résolution de bugs en tout genre
2025-11-14 16:43:52 +01:00

86 lines
2.1 KiB
GDScript

extends Resource
class_name PlantMutation
@export var level : int = 1
func _init(_level : int = 1):
level = _level
func get_icon() -> Texture:
return preload("res://common/icons/dna.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
printerr("Classe abstraite PlantMutation appelée")
return ""
func get_mutation_description() -> String:
printerr("Classe abstraite PlantMutation appelée")
return ""
func mutate_score(_plant_state : Plant.State, _plant : Plant, score,) -> int:
return score
func mutate_grow_time(_plant : Plant, grow_time : int) -> int:
return grow_time
func mutate_plant(_plant : Plant):
pass
func get_level_for_rarity(rarity : int) -> int :
return rarity - get_base_rarity() + 1
func get_rarity() -> int:
return get_base_rarity() + level - 1
func card_section() -> CardSectionInfo:
var section = CardSectionInfo.new(
get_mutation_name() + (" %d" % level if level > 1 else ""),
"[b]%s[/b] %s" % [tr(PlantMutation.get_rarity_text(get_rarity())), get_mutation_description()]
)
section.title_color = PlantMutation.get_rarity_color(get_rarity())
section.title_colored = true
section.title_icon = get_icon()
return section
static func get_rarity_text(rarity) -> String:
var rarity_text : Array[String] = [
"COMMON",
"RARE",
"VERY_RARE",
"IMPOSSIBLE",
"ABSURD",
]
if rarity < len(rarity_text):
return rarity_text[rarity]
else :
return rarity_text[len(rarity_text) - 1]
static func get_rarity_color(rarity : int) -> Color:
var rarity_colors : Array[Color] = [
Color("25C147"),
Color("8B2DFF"),
Color("FF006E"),
Color("FFA617"),
]
return rarity_colors[min(rarity, len(rarity_colors) - 1)]
static func random_mutation(except_mutations : Array[PlantMutation] = []) -> PlantMutation:
var all_mutations = GameInfo.game_data.unlocked_plant_mutations.duplicate_deep()
all_mutations = all_mutations.filter(
func (f1 : PlantMutation):
return except_mutations.find_custom(
func (f2 : PlantMutation): return f2.get_mutation_name() == f1.get_mutation_name()
) == -1
)
if len(all_mutations):
return all_mutations.pick_random()
else :
return null